What to Prepare Before You Commission Launch Content
Before commissioning a game trailer or store art, prepare the approved game description, rating, playable build, cleared assets, and specific shot list so the first draft reflects the game accurately.
“Make it look exciting” is a starting point, not a creative brief. Without a clear description, a playable build, and a list of approved scenes, a trailer can promise features that are not in the game. A little preparation helps the first draft feel like your game from the start.
Describe the game in one sentence
Try: “A short adventure in which a lighthouse keeper restores light to the islands by solving environmental puzzles.” That tells the editor who the player is and what they do. “A relaxing game” gives a mood, but not a shot to capture. If the game has received an age rating or content classification, share the approved wording. Do not guess or create a rating that has not been issued.
Flag claims that need proof or are not ready to publish. If co-op is planned but has no confirmed release date, leave “coming soon” out of the trailer. Check the current rules for each store and ad channel before publishing.
What to hand over—and what to check
Prepare before kickoff | Check in the draft |
|---|---|
One-sentence pitch and approved rating details | The opening explains the game accurately and shows the correct rating |
Build number, platform, and a list of playable scenes | Every clip comes from the right build and shows real gameplay |
Logos, music, and fonts cleared for use | No asset appears without permission |
Claims or scenes to avoid, plus the support link | The cut avoids misleading claims and points players to the right inbox |
Make the shot list specific. Instead of “show exploration,” try “the keeper turns the lighthouse lens and its beam reaches the next island” or “the player solves the bridge puzzle and sails onward.” If you share another game as a mood reference, label it clearly: use it for pacing or color only, never as footage for this trailer.
Agree on the review steps
Share the one-line pitch and facts that are already confirmed.
Agree on the build, platform, and scenes the team can capture.
Review the first draft for accurate features, rating, and claims.
Separate copy edits from requests to capture gameplay again.
Check the destination store’s current specifications before export.
A typo is a copy fix; footage from the wrong build needs a new capture. Naming that difference up front makes feedback easier to act on. If the game includes paid random items or another feature with a disclosure requirement, confirm which rules apply and provide the approved source wording for the team to use.
FAQ
Frequently asked questions
Is a reference film enough?
No. The filed rating, this-build shot list, and bans keep the layout from rewriting the game.
Does production pick the rating?
No. You attach the rating and content facts you already received.
Should we add how to chart?
No. This brief is facts and boxes.
Can another game set the tone?
Not if it mixes into this game’s frames. The shot list is this build only.
How do we scope revisions?
Split copy and rating fixes from a recapture.
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