What a Game Store Page Must Include
Use a clear game pitch, real gameplay screens, and approved rating details. See a practical three-part store page layout and copy examples.
It is tempting to start a store page with key art. First, answer the questions players actually have: What kind of game is this? What will I do? What does play look like? Specific answers give the copy and images a clear direction.
Help players understand the game at a glance
A useful one-line pitch names the player and the action. For example: “Sail between small islands and solve lighthouse puzzles to bring light back to the coast.” That gives the reader a goal. Words like “cozy,” “beautiful,” or “epic” describe a mood, but do not explain the play.
Follow the pitch with real gameplay screens: choosing a destination on the map, turning the lens to open a bridge, and sailing to another island. Check that feature images match the current build. Do not present a planned interface as if it were already in the game.
Use confirmed details for ratings, features, and offers
Copy the game’s rating and content information from the approved result. If disclosure rules apply to random items or another feature, use the official wording and figures. Never guess at an age rating or probability.
Check feature and offer claims the same way. Before writing “play with friends,” confirm multiplayer works in the current build and list the supported platforms. If you call the game “free,” explain any relevant purchases or subscription terms so players are not misled.
Each store has its own limits and asset requirements. Start with a full source description, then adapt it to each listing field instead of pasting the same block everywhere. For example, shorten “Turn the lighthouse lens to open a path” into the first line of the short description. Check the latest Google Play and App Store guidance before publishing.
Try a simple three-part layout
Top | Middle | Lower section |
|---|---|---|
One-line pitch, icon, and approved rating | A representative gameplay screen and feature details | Content notes, applicable disclosures, and support link |
For the lighthouse example, the top could say “Bring the islands back to light with lighthouse puzzles.” The middle could show the lens turning and the path opening. The lower section could carry the approved rating details and official support link. Adjust the actual copy and order to the game and store.
Before publishing, compare every claim with the screens: Is the feature shown? Does the rating match the approved result? Could a planned feature look available now? When those details line up, it is much easier to choose the right trailer scenes too.
FAQ
Frequently asked questions
Can we just hire key art?
No. You fill the sentence, the filed rating, and play screens. Production does not invent a rating.
Can we show a lower rating on the store?
No. Move the rating and content facts you already received.
Can we add #1 or an award?
Play listing help says to leave ranking, award, and price-promo lines out.
Who writes the odds?
Keep the figures already submitted or posted. Do not invent ad numbers.
Can screenshots be staged?
They are the what-play-looks-like box. Drop another game’s screen.
Related updates
What to Prepare Before You Commission App Store Copy
Prepare store copy, real app screens, and clear pricing terms before commissioning a listing. A meal-planning app example shows what to brief and review.
Read moreBlog외주 플랫폼 비교: 프로젝트 유형별로 어디서 시작할까?
외주 플랫폼은 분야뿐 아니라 전문가를 찾는 방식과 프로젝트 진행 지원도 다릅니다. 개발·디자인·영상·생활 서비스별 선택 기준과 주요 플랫폼의 특징을 공식 안내 기준으로 정리했습니다.
Read moreBlogWhat to Check Before You Shoot App Screenshots
A practical guide to app store screenshots, using a booking app to plan device specs, screen order, test data, and a pre-shoot brief.
Read more